Age/Gender: n/a, Male
Job: i stude
stroke path... the funniest name for a tool EVER. i have the hand-eye coordination of a monkey with too much caffeine.
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47 Reviews | 15 w/ Responses
the site does have them available for download.
and animate it?
it's kinda boring...
Author's Response:
yeah, i forgot to put on in, ill go do that and update it. thanks.
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one thing... the particles (the ones trailing the ship) do not wrap around the outside, they run across the screen instead.
fix that, and you're golden!
Author's Response:
Cheers man all feedback is appreciated =D
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This is how i do all my school reports when the teachers let me animate them.
i sit down with my trusty tablet... go into the Zone, and don't come out until it's done. usually guaranteed an "A", and it's better than writing essays.
did you Copy/paste any of the stuff? (the arm-foldey thing seemed repetitive)
and... just a thin brush tool? great style to the characters!
ya should put some stuff up in the art forum if you have any stills.
Author's Response:
art forum on NG?
ahah, i know what you mean, thats wonderful! doing an anim instead of essay!
Yeah i copied and pasted some stuff! RECYCLE! ahhaha. that recycle move was very concpisoucs though.
Yes, thinest brush. I always at least zoom in 150% while i draw.
I'm using a mouse...but the Cintiq tablet looks sooo amazing, it might convert me to a tablet user.
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i've really never gotten anything done in 3ds Max... yours was epic!
not to be the failed magician, revealing all the tricks to the audience, but i gotta ask.... how did you do the explosions? well, i know they're particles, but how did you texture them?
ink 'n'paint works really nice on the tanks :D
can't wait to see more!
Author's Response:
The explosions were done, like you said, with a particle system (parray) and the texture for them was an Ink and Paint (2 tone) with a falloff shader based on distance from the explosion origin. For the fiery look, I placed a bunch of lights at high intensity (~5) around the base of the explosion and turned down the intensity as the explosion died.
Sorry it that was a little confusing.
CG
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nice. lagged horribly on my computer tho...
and to S-K, the movie looks like it was imported into a program like After-effects or something, to turn it into a bitmap, and you can use imported graphics in flash, it doesn't all have to be vector.
Author's Response:
Thank you for your review.
I'm not animating in Flash anymore...
that's the reason for HUGE SIZE movies, I did use many softwares for the edit and final composite, so what you see isn't vectors. :)
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laggy as anythings. you've added too many filters ontop of filters!!
remove a few of those, and add a preloader, then you've got yourself a game!
Author's Response:
yeah I have alot of filters going, but I also have about 3 or 4 more enemies going than I need to atm, so the real deal will run fine.
as for the preloader, I'll have to figure a way to get one from here at home over to school and get it working in CS3 (I can't work on this at home since I have MX 2004, sucks :/ )
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tons of great effects...
intresting workflow, but i'd work in the other direction...
(import bones to photoshop, shade, export as .png's and tween 'till done.)
good stuff....
Author's Response:
I went from Flash into After Effects, not Photoshop.
That would just be crazy 0_0
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intro's a bit long, and the music's annoying,
but a great intro to web coding.
Author's Response:
thanks
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can't really beat the the one by Scott. (of vgcats fame)
nice song choice tho.
Author's Response:
I wasn't attempting to beat the one by Scott, as I made this before him, or any of the other 'Still Alive' Flashes, look at the date submitted.
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the reason it lags is because of all the filter rape...
comedy's not that bad tho.
Author's Response:
i used filter only in the preloader... i thought it was a bit heavy, too^^
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